
And nobody has any idea where they and the other eleven artworks might be.
There are plans for a movie version of Chasing Vermeer.From the NEW YORK TIMES bestselling author of CHASING VERMEER and HOLD FAST THE PIECESThirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. Is there an elderly person in your life? What do you do with them and what have you learned from spending time together? In many scenes of the story we see Calder and Petra spending time with an elderly member of their community. Have you ever felt like you needed an adult's help but couldn't get it? How did you solve your problem? Throughout the story we see Calder and Petra unable to trust the adults in their lives with the mystery they must solve. If you were Petra, would you have left Calder on the slide? If you would stay, how would you save the painting? If you would leave, would you have made the same choices as Petra? Towards the end of the novel, Calder and Petra get separated while saving the painting. What rituals do you have for when you accomplish a task? For example, how do you celebrate a good grade on a test? If you have no special rituals, what could you begin doing? Calder and Petra create a special ritual of eating a blue M&M every time they take the next step in solving the mystery. What's the most creative Halloween costume you can imagine? Petra creates a Halloween costume of the lady in the painting. If you had a special box, what would you keep inside it? Why? Calder has a special box with a Vermeer painting on it.
What patterns do you see? Think about buildings, nature, your schedule, your behavior.
Calder and Petra become great observers of patterns in the real world.Hussey asks the students the question, "What is art?" What do you think art is? Does it have to be tangible? Can anyone create it? Hussey's: What's the most important piece of mail (or email) you've ever received? How did you respond? How would you respond to the letter? Would you keep the secret? Explain.
Imagine you're one of the three characters to receive the mysterious letter.